by Draup Team | Aug 23, 2021
“The gamification market size in 2020 had a global value of USD 9.1 Bn and is predicted to register a CAGR of 27.4%, reaching USD 30.7 Bn by 2025.” “Gamification” as a term is becoming increasingly popular with different types of service...
by Draup Team | Mar 9, 2021
Collecting resumes and work samples, checking references, administering assessments, and calling for interviews is the basic hiring model. While reference checks are notorious for selection bias, resumes provide limited information. Research suggests that...
by Draup Team | Oct 30, 2020
AN ORGANIZATIONAL SIXTH SENSE 80 percent of US workers believe that gaming is a better way to learn. Gamification is a hyperactive learning model. Being able to provide progressive experiences in the disrupted and saturated environment allow organizations to build...